ABOUT THIS GUIDE
The information, activities and discussion questions which follow
are intended to enhance your reading of Dreamquest. Please
feel free to adapt these materials to suit your needs and interests.
ABOUT THE AUTHOR
BRENT HARTINGER was a writer from the start, publishing his own newspaper,
the Weekly Worm, with friends Tom and Tim, from the third through eighth
grades. Determined to make writing his adult career, he lived frugally,
taking odd jobs and writing freelance. Over fifteen years, Brent wrote
eight novels, twelve plays, fifteen screenplays and many short stories.
His breakthrough came with the 2003 publication of Geography Club
(HarperCollins) followed by sequels The Order of the Poison Oak
(2005) and Split Screen (2007). Other books include The
Last Chance Texaco (HarperCollins, 2004) and Grand & Humble
(HarperCollins, 2006). Frequently named Book Sense Picks, TeenReads.com
"Best Books," and ALA Quick Picks for Reluctant Readers, Brent’s
novels have been cited on such award lists as IRA Notables, Lambda Literary
Award Finalist, and Booklist Top Ten First Young Adult Novels. His plays
have been produced nationwide and he has several screenplays optioned
and in development, including a film version of Geography Club. Brent
is a co-facilitator of Oasis, a gay teen support organization; a co-founder
of Authors Supporting Intellectual Freedom (AS IF!); and a faculty member
of the Vermont College Writing Program. On his website, Brent notes
that one of the best things about being a writer is “having people
say they liked or were somehow touched by your work. It just never gets
old.” Mr. Hartinger and his partner, novelist Michael Jensen,
live near Seattle, Washington.
WRITING AND RESEARCH ACTIVITIES
I. WORD PLAYS AND UPSIDE-DOWN CLICHES
A. The author turns the life of the mind into a three-dimensional
adventure by transforming such phrases as “creative juices”
into a literal sea and embodying such clichés as “lawyers
are sharks” in characters like Bentley, a lawyer who is, literally,
a shark. Make a list of other examples of wordplay used in the story.
B. Use a dictionary to find several definitions for Julie’s
last name, “Fray.” Write a short essay explaining how one
or more of these definitions makes sense in terms of what is happening
to her character.
C. Take a moment to go outside one evening to watch the sunset. Write
several paragraphs describing this experience. Then, using clues from
the novel and your own imagination, write a complimentary description
of a “moonset.”
D. Can you rearrange the letters of “Alucard” (the castle’s
name) to make another word that describes the count? What words can
you form from the letters of “Vivian Clavier” that describe
this character? Find a definition for the literary term “anagram”
and discuss how anagrams, and other types of wordplay, are used in the
novel.
E. Create an anagram, word search, crossword or other word puzzle using
terms and ideas from the story. Make copies of your puzzle to share
with friends or classmates.
II. DREAMS AND DREAMERS
A. Write a short essay describing a dream or nightmare you have experienced.
Include as many details as you can remember. Were there colors, sounds,
or textures? Was there a problem you were trying to solve? Were characters
from your real life part of your dream? When and where were you sleeping
when you had this dream? Did the dream have any relationship to events
taking place in your life at the time?
B. Live a dream. With friends or classmates, create a dramatic presentation
based on the dream you described in the exercise above. Or bring to
life a scene from Dreamquest, using live actors, puppets or
computer animation techniques. Present your “living dream”
play or movie to an audience if possible.
C . Imagine Dreamquest is being made into a movie. Using pencils,
pastels or other art media, draw several costume or set designs for
favorite scenes and characters from the novel. Be sure to note the page
numbers of the descriptive passages from the text which inspired your
drawings.
D. The author has created an imaginary dream world based on movie and
television images and ideas. Draw, describe and/or diagram another dream
world of your own imagining. Are dreams made on a desert island? Inside
a computer? What characters, if any, make and control the dreams? For
whom do they make the dreams?
III. REALITY WRITES (AND POWERPOINTS AND BLOGS)
A. Imagine you have found your way in Count Alucard’s castle,
and are looking into the “Mirror of the Minds.” How did
you get to the castle? What do you see in the mirror? Write a short
story describing your experience.
B. In the character of a Trull or Knight-Bird, write a description
of your first encounter with Julie. Is she friend or foe? How is she
different from others in Slumberia? Draw a sketch of your character
to accompany the description.
C. In the character of Roman, write a letter or journal entry describing
how you feel about your job and/or a letter explaining how meeting Julie
has helped you or changed the course of your life in Slumberia.
D. Design an imaginary blog for Bentley, Meg, Constance, Vivian or
other Dreamquest character. Include an autobiographical description,
list of goals, postings, a list of pictures or web links you would include,
and any other information you imagine this character would include.
Make sure to give the blog a fun name.
E. Imagine you are a dream executive. Develop a PowerPoint or other
computer-based presentation that explains the contracts you used to
organize Slumberia and describes your future plans for Julie’s
dreams. Present your report to friends or classmates.
F. In the character of Julie, write a letter to your mom or dad explaining
how troubled you feel and asking them to help in some way. If desired,
exchange letters with friends or classmates for a read-aloud session,
then discuss the similarities and differences in your letter-writing
approaches to Julie’s problem.
QUESTIONS FOR DISCUSSION
1. Where does the author place Julie in the very first sentence of
the novel? How does this image help readers understand her character?
If you had one sentence to place yourself as a character within a dream,
what sentence would you write?
2. How does the author use Julie’s parents’ careers to
show the ways in which they battle for her loyalty and affection? How
does Julie feel about her parents’ jobs? How does Julie’s
family situation affect the rest of her life?
3. How is waking in Slumberia different from an ordinary dream? What
are Julie’s first reactions to this new environment? What does
she decide to do?
4. Who is Roman? What is your reaction to his statement that “…without
writers, there wouldn’t be any dreams at all”? Describe
the friendship that forms between Roman and Julie in the course of the
novel.
5. List the stops Julie makes on her journey to the offices of the
dream executives. Who does she meet along the way? Are these many stops
important? Why or why not?
6. Who is Vivian Clavier? What has she done with the Creative Juices?
Compare and contrast the characters of Vivian and Julie. Are they exact
opposites of each other? Explain.
7. Who is Meg? How did she get her job? What is the difference between
a silk worm and a glowworm? Is this important to the story? Why or why
not?
8. Who is Bentley? How does he feel about himself? Do any other characters
in the story feel similarly about themselves?
9. How does Count Alucard explain existence, the human brain and Slumberia
itself? Do his explanations interest, excite or frighten you? Who defeats
Count Alucard and how?
10. What does Julie discover about the faces of the Moon People? What
is unusual about the faces of the dream executives? How does Julie feel
about each of them?
11. What does Vivan do to Julie’s “real life”? How
does this add to the seriousness of Julie’s situation? Why doesn’t
Julie simply rush back to the Creative Juices tank instead of continuing
her search for the dream executives?
12. What are the Trull? What are Knight-Birds? How are these creatures’
appearances different from their actions and feelings? How is the notion
of the difference between appearance and reality an important theme
in the novel?
13. Make a list of the inventive creature and place names, such as
grognits, Mount Quintessence and The Neuronal Swamp, used in the novel.
How does the author use playful or metaphoric language to add dimension
to his story?
14. How does Julie begin to gain control in the office of the dream
executives? What actions does she take?
15. What are at least two ways to interpret the title of Chapter Ten,
“The Bottom Line”? Why do you think the author titled the
final chapter “Dreamgirl”?
16. What role, or roles, do contracts play throughout the novel? Why
do you think the author chose to stress this concept? What types of
contracts, or other agreements, important in your own life?
17. How does Julie help to change Slumberia? Describe how her actions
change the landscape. What happens to the residents of Slumberia?
18. Does Julie complete her quest before moonset? How does she escape
from Slumberia? What happens to Vivian? What, if anything, is different
now?
19. In Chapter One, Julie observes that “Dreams were like parents,
where you didn’t have any control whatsoever.” Do you agree
or disagree? At the end of the story, how might Julie feel about this
early statement?
20. Has Julie’s “dreamquest” been just a dream? Explain
your answer.